Blog posts


  • This is another very Satch-esque track in the vein of something off “Unstoppable Momentum” or “What Happens Next”, with a bit of a twist in the form of an intro which channels the sort of guitar/bass tapping duet that Billy Sheehan is known for (with about 1/100th of the talent).

    This one is all about rocking, but not too hard. Still, the revved-up surf rhythm guitars are present and correct, I think the tunes are catchy and it contains one of my most successful attempts at a harmonised guitar solo.


  • My JEM has been through some guitar surgery and, I’m pleased to say, come out stronger for it. The JEM 7VP has the bones of a great guitar, but there are some frustrating corners cut, and some hardware choices that I’m not the biggest fan of. A lot of this is personal preference; I must have spent hours gazing at the JEM page of the Ibanez catalogue in the early nineties, wishing I could afford the original JEM 7V.

    (more…)

  • This is the track which inspired the rest of the SHAKE project. I used my Ibanez ARZ in drop-D tuning for the rhythm parts and a mixture of the ARZ and my JEM for the leads. Plugins were ii ii ii ii by Otto Audio for the rhythm tracks, along with Parallax by Neural DSP for the bass, and a selection of Logic Audio’s builtin guitar effects on the lead and clean tones.

    This is video game music for a 90’s-style FPS, heavily influenced by Sonic Mayhem and less heavily-inspired by Mick Gordon. The riffs carry the entire track and the leads are just there for atmosphere.

    More to come in this series. I have an entire soundtrack’s worth of ideas in the pipeline.


  • This started out as an exercise in figuring out how to take advantage of the low strings of my 8-string. Then I added a coda which somehow turned into its own whole song. This was pretty heavily influenced by both Devin Townsend and Astronoid. Because MP3 players are still pretty bad at seamlessly transitioning between tracks, I’ve included both individual parts as well as the full, 11-minute, track.

    Both parts:

    Part 1:

    Part 2:

    Part 2 is the one to listen to if you like songs.


  • This song is a bit of a Van Halen tribute. I have to admit that I’m not the biggest fan of their actual songs, but they were a bunch of amazing musicians with a unique sound, and whose influence can’t be overstated.

    American music from that era exudes independence and confidence in a way which comes across as very silly and inauthentic when a non-American tries to do it. So rather than trying to write about getting a car and hitting the highway in pursuit of freedom, this song is instead about a pub crawl of North Oxford on public transport.


  • Sometimes, I just set an audio track to record and sing the first thing that comes into my head. In the case of this track, it was the “I need a beat…beat…beat….beat” line. After that, it was pretty much inevitable that this was going to turn into one of those songs that’s just about writing a song.


  • If you look through the track listing for the average 90s FPS soundtrack you end up with a combination of slightly trying-too-hard-to-be-tough titles (“Kill Ratio”) and stuff which is obviously just the name of the level (“Big Gun”). To stick with the boom-shoot theme of the SHAKE project, I’m trying to go with song names that sound suitably aggressive but aren’t really.

    This track was one of the first things written with my Solar A1.8 and it seemed only appropriate to try to make it chug as hard as I could. I’ve already sung the praises of the Evertune system elsewhere, but this whole track would have been a complete mess without the near-perfect tuning and intonation it provides.

    Mixing music which goes this low is a real challenge. It’s hard to keep the guitars and bass separated and sounding tight when they’re constantly intruding on each other’s part of the frequency spectrum. The high-pass filter got a real workout on this one.


  • I’m not a good lyricist. If anything, lyrics are probably the biggest source of delays in getting my music into a finished state. Sometimes, the best thing to do is just open my mouth and see what comes out.

    What’s this song about? Nothing.


  • One of the tracks in the SHAKE project. This is an attempt to replicate some of the magic of 90s FPS soundtracks, when everything was metal/industrial. Although everyone – rightly – loved Mick Gordon’s modern DOOM soundtracks, I’m even more of a fan of Sonic Mayhem‘s original Quake 2 OST.

    I’m sure it’s been done before, but I really like the contrast between the spooky clean lead and the groove-metal rhythm. Imagine Dimebag shredding in a giant subterranean reservoir.


  • A motivational song about tidying the house. No actual tidying occurred.